

Give your valentine an analog love note on the big day. tears apart the thermal imaging camera form an Audi.

This is great for us because replacement or salvaged parts are great for projects. The automotive industry is rolling more and more tech into their offerings. Posted in Peripherals Hacks Tagged cockpit, controller, flight sim, flight simulator, Joystick, kerbal, kerbal space program, ksp, throttle There’s even one over on the Hackaday projects site, ready to fly Bill, Bob, and Jeb to the mün or a fiery explosion. There’s a whole thread of them, with implementations that would look great in everything from a modern spaceplane to kerbalkind’s first steps into the milky abyss of space. ’s work is not the only custom Kerbal controller. He found a neat plugin for KSP made for interfacing an Arduino, and with a few modifications, turned his controller into a control panel, complete with sliders, pots, gauges, and all the other goodies a proper command pod should have. An old Logitech Dual Shock controller offered better control, but this gamepad doesn’t come with a throttle, and USB throttles for flight sims are expensive. over on the KSP forums began his space adventures with a keyboard but found the fine control lacking. We’ve seen a few before, but now custom controllers well suited for a Kerbal command pod can be made at home, with all the blinkey LEDs, gauges, and buttons you could want. The controls in KSP are primarily keyboard and mouse, something that really breaks the immersion for a space flight simulator. Kerbal Space Program is already a runaway indie video game hit, and if you ask some people, they’ll tell you it is the way to learn all about orbital dynamics, how spaceships actually fly, the challenges of getting to the mün. Posted in Arduino Hacks Tagged arduino, controller, gaming, kerbal space program, lcd, space Custom Controllers For Kerbal Space Program All needs now is a white vest with a Kerbal badge on it. Finally, a Due interfaces with the displays, which provide information on the current status of your spacecraft.Īll of the parts are housed in an off the shelf enclosure, which has a certain Apollo Mission Control feel to it.

A second Mega uses KSPSerialIO to communicate with the game over a standard COM port interface. One Arduino Mega runs HoodLoader2 to provide joystick data over HID. Under the hood, three Arduinos provide the interface between the game and the controls. The console was built using a modular approach, so different controls can be swapped in and out as needed. It sports a joystick, multiple displays, and an array of buttons and switches for all your flight control needs. If controlling spacecraft with your WASD keys isn’t immersive enough for you, has created a fully featured KSP control console. You design spacecraft for a fictional race called Kerbals, then blast those brave Kerbals into space. Kerbal Space Program is a space simulation game.
